Homebrew Subclasses


πŸ“„ View Full Details Page

This is a W.I.P. (Work In Progress) Playtest Version. [2023.09.26]

The Dungeon Master reserves the right to make any alterations to this in order to keep the game balanced and fun for everyone.


Wizard: Arcane Weapon Master

Arcane Weapon Masters have mastered the art of fusing arcane energy with martial combat, enhancing their physical prowess with the raw power of spells. Through focused training, they've learned to channel their magic into weapons, allowing them to stand at the forefront of battles, both as formidable spellcasters and warriors. They gain proficiency with light armor and melee weapons, can channel arcane energy into their weapons for enhanced combat, imbue spells into their weapons to release on hit, and create arcane shields for defense.

For complete subclass features, abilities, and progression details, please visit the dedicated page using the link above.

πŸ“„ View Full Details Page

This is a W.I.P. (Work In Progress) Playtest Version. [2023.09.26]

The Dungeon Master reserves the right to make any alterations to this in order to keep the game balanced and fun for everyone.


Paladin: Oath of the Cursed Guardian

Paladins who take the Oath of the Cursed Guardian are solemn warriors who understand the true power and danger of curses. They seek out cursed items and beings to understand, control, and protect them, believing curses can be harnessed for the greater good. These paladins can bear multiple curses that empower them, manipulate curses on others, and gain enhanced abilities from the curses they carry. As they level, they can bear increasingly more curses (up to 4 at level 20), each granting unique benefits ranging from increased damage to additional spell slots.

For complete oath tenets, spell list, curse options, and all subclass features, please visit the dedicated page using the link above.

πŸ“„ View Full Details Page

This is a W.I.P. (Work In Progress) Playtest Version. [2023.11.06]

The Dungeon Master reserves the right to make any alterations to this in order to keep the game balanced and fun for everyone.


Warlock: The Sovereign (Tiamat)

Warlocks who pledge themselves to The Sovereign draw their power from Tiamat, the five-headed dragon goddess. This pact grants the warlock abilities tied to each of Tiamat's chromatic dragon heads (black, blue, green, red, and white), including acid spray, lightning insight, charm powers, fire damage, and cold retaliation. As they grow in power, they gain chromatic damage resistance, draconic presence with fear effects, and can eventually transform into an avatar of Tiamat with wings and enhanced combat abilities.

For the complete expanded spell list, all draconic essence abilities, and full subclass progression, please visit the dedicated page using the link above.

πŸ“„ View Full Details Page

This is a W.I.P. (Work In Progress) Playtest Version. [2023.09.25]

The Dungeon Master reserves the right to make any alterations to this in order to keep the game balanced and fun for everyone.


Artificer: Potion Weaver

Potion Weavers are artificers who have perfected the alchemical arts to an extraordinary degree. They can craft potions at half the time and cost, and have created a unique personal transformation elixir that allows them to become a powerful beastly avatar with enhanced physical capabilities, darkvision, and an alchemical breath weapon. Their constant exposure to alchemical substances grants them resistance and eventually immunity to poison. They can also convert potions into vapor form to affect multiple creatures in an area.

For complete avatar statistics, all class features including Vapor Eruption mechanics, and full subclass progression, please visit the dedicated page using the link above.

πŸ“„ View Full Details Page

This is a Playtest Version. [2023.09.25]

The Dungeon Master reserves the right to make any alterations to this in order to keep the game balanced and fun for everyone.


Bard: College of the Inscribed Codex

Bards of the College of the Inscribed Codex have unlocked the mysteries of inscriptive magic, weaving their tales through an enchanted deck of arcane cards. This unique deck contains Spell Cards (which can store any spell you know), Inscription Cards (with various magical effects), and Aura Cards (providing buffs and debuffs). The deck grows more powerful as you level, allowing you to draw multiple cards and choose the best one, while granting bonus healing to allies and bonus damage to enemies when cards are used.

For complete deck composition, all card types and effects, drawing mechanics, and full subclass progression details, please visit the dedicated page using the link above.

πŸ“„ View Full Details Page

This is a Playtest Version. [2023.09.13]

The Dungeon Master reserves the right to make any alterations to this in order to keep the game balanced and fun for everyone.


Barbarian: Path of the Mage Warden

An embodiment of raw might and arcane affinity, the Mage Warden strides the battlefield with a dedicated spellcaster companion at their side. This barbarian subclass is built around a powerful protective bond with a Mage Sidekick who progresses with you. The sidekick can cast spells to enhance your combat abilities, and your protective fury reaches its peak when your companion is threatened. Together you share defensive bonuses, arcane-enhanced attacks, and can shield each other from harm, creating a unique warrior-mage partnership.

For complete sidekick rules, spell list, bonding mechanics, and all subclass features including the Bonded Aegis and advanced abilities, please visit the dedicated page using the link above.

πŸ“„ View Full Details Page

This is a Playtest Version. [2026.01.31]

The Dungeon Master reserves the right to make any alterations to this in order to keep the game balanced and fun for everyone.


Barbarian: Path of Gravity

Barbarians who walk the Path of Gravity turn their Rage into a crushing field of attraction. Steel bends, feet slide, and the air itself feels heavier as they pull foes inward and pin them to the ground. These warriors emit a gravitational field that creates difficult terrain, pulls enemies toward them, and punishes flight. As they progress, they gain immunity to forced movement, can increase their save DC reactively when damaged, and eventually crush prone enemies with devastating force.

For the complete Gravity Save DC mechanics, all gravitational effects at each level, and full subclass progression details, please visit the dedicated page using the link above.

πŸ“„ View Full Details Page

This is a Playtest Version. [2023.09.13]

The Dungeon Master reserves the right to make any alterations to this in order to keep the game balanced and fun for everyone.


Warlock: Eternity Keeper

The Eternity Keeper warlock patron connects you to a divine force that governs life, death, and the eternal cycle between them. You gain a unique Divine Familiar that can cast spells on your behalf (including Magic Missile, Animate Dead, and Cure Wounds), can create ethereal feline scouts that phase through objects, and gain access to the Urn of the Keeperβ€”a pocket dimension for rest and sanctuary. As you progress, you summon protective spirits to deflect attacks and can reduce incoming damage while gaining temporary hit points.

For the complete expanded spell list, Divine Familiar spell progression, Urn mechanics, and all subclass features, please visit the dedicated page using the link above.

πŸ“„ View Full Details Page

This is a W.I.P. (Work In Progress) Playtest Version. [2023.12.15]

The Dungeon Master reserves the right to make any alterations to this in order to keep the game balanced and fun for everyone.


Warlock: The Architect

The Architect is a warlock patron focused on construction, creation, and manipulation of the physical environment. You gain the ability to rapidly fabricate items and structures, create spectral fortifications to protect allies, reshape terrain and alter material properties within an aura, and perform grand fabrications or elemental transmutations. This subclass excels at environmental control, creating defensive structures, and transforming the battlefield to your advantage with abilities that scale from small constructions to permanent architectural alterations.

For the complete expanded spell list, all Architect's Design options, Transformative Aura abilities, and exclusive Eldritch Invocations, please visit the dedicated page using the link above.

πŸ“„ View Full Details Page

This is a Playtest Version. [2023.09.13]

The Dungeon Master reserves the right to make any alterations to this in order to keep the game balanced and fun for everyone.


Fighter: Mystic Guardian

As a Mystic Guardian, you've melded your martial training with arcane energy, creating a unique fighter who uses Constitution as their spellcasting ability. You prepare mystic abilities during long rests and use spell slots to fuel defensive and offensive features. Your abilities include arcane shields that prevent death, recovering spell slots with Second Wind, amplifying actions with additional spell slots, and at peak mastery, entering Arcane Resonance for enhanced attacks, bonus actions, damage resistance, and counterattack capabilities.

For the complete list of Mystic Abilities you can prepare, spell slot progression table, and all subclass features, please visit the dedicated page using the link above.

πŸ“„ View Full Details Page

This is a Playtest Version. [2023.09.13]

The Dungeon Master reserves the right to make any alterations to this in order to keep the game balanced and fun for everyone.


Warlock: The Undead Conclave

The Undead Conclave is a necromancy-focused warlock patron that grants you the power to summon and command an army of undead minions. Starting with Skeleton Warriors at 1st level, progressing to Skeleton Mages at 6th level, and powerful Golems at 10th level, you build a versatile undead force. At 14th level, you can summon multiple minions simultaneously with enhanced stats, temporary hit points, and improved damage dice. The subclass includes unique Eldritch Invocations for explosive minion deaths, magical attacks, and corpse tendril abilities.

For complete minion stat blocks, all summon types (Shield/Bow/Sword Skeletons, Elemental Mages, Bone/Flesh/Spirit Golems), enhancement details, and exclusive Eldritch Invocations, please visit the dedicated page using the link above.