This is a W.I.P. (Work In Progress) Playtest Version. [2023.09.25]

The Dungeon Master reserves the right to make any alterations to this in order to keep the game balanced and fun for everyone.

Artificer Specialization: Potion Weaver

Potion Weavers are artificers who have dedicated themselves to the art of alchemical transformation. Through their mastery of potions and elixirs, they can manipulate their own form and weaponize their concoctions in ways that blur the line between magic and science.


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Potion Weaver

Level 3: Potions Mastery

At 3rd level, you gain proficiency in the Alchemist's Supplies. If you already have this proficiency, you instead gain proficiency in another type of artisan's tools of your choice.


You can use your Alchemist's Supplies to craft potions at half the time and cost.



Level 3: Personal Transformation

Starting at 3rd level, you've crafted a unique elixir that transforms only you into a beastly avatar of alchemical prowess.


When you drink this elixir, which takes an action, you transform into this form for 10 minutes. You can do this a number of times equal to your proficiency bonus.


Potion Weaver's Avatar

Property Value
Size/Type Medium beast
Alignment Same as the artificer
Hit Points 5 + five times your artificer level
Armor Class 13 + your Dexterity modifier
Speed 30 ft.
Abilities Str 14 (+2), Dex 16 (+3), Con 15 (+2), Int (your Intelligence), Wis 12 (+1), Cha 10 (+0)
Senses Darkvision 60 ft.

Avatar Actions



Level 3: Toxin Resistance

Starting at 3rd level, you've been exposed to so many alchemical concoctions that you've built up a resistance.


You have advantage on saving throws against being poisoned, and resistance to poison damage.



Level 6: Vapor Eruption

Beginning at 6th level, your mastery over alchemical reactions allows you to supercharge a potion into a volatile vapor form.


As an action, you can convert any potion you possess into a Vapor Eruption potion and throw it to a point within 30 feet, where it erupts in a 10-foot radius. All creatures in the area are affected by the potion's effects. A creature can voluntarily fail the saving throw to be affected.


If the potion typically requires a saving throw, creatures in the area make a Constitution saving throw against your Artificer spell save DC to resist its effects.


You can target a number of creatures up to your Intelligence modifier (minimum of 1) within the radius to be affected by the Vapor Eruption.


Usage Limit: You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses after a long rest.



Level 9: Toxin Mastery

By 9th level, your constant exposure to various toxins has fortified you further.


You become immune to the poisoned condition and immune to poison damage.



Level 14: Advanced Transformation

By 14th level, your connection with your avatar deepens.


When transformed, you can now use all your class features, and your Elixir Breath now recharges on a roll of 4-6.


Additionally, while in the avatar form, any healing potion you consume has its healing effect maximized.