Worldscape

Welcome to the world of Ethoria! This section contains detailed information about the locations, geography, cultures, and history of the realm our heroes call home.

Campaign Setting Overview

World Name: Ethoria

Primary Continent: Primval

Technology Level: Medieval Fantasy with Arcane Elements

Magic Level: High Magic (Planar Travel, Realmstriders)

Tone: Epic Fantasy Adventure

Ethoria & Beyond

Ethoria World Map

Ethoria - The World

The complete world map showing all known continents and major landmasses

Corvencia

Corvencia

The mysterious continent across the seas

Primval Regions

πŸ“ View Primval South Regional Map (Labeled)

Primval North

Primval North

The northern territories of Primval

Primval Central

Primval Central

The central heartlands of Primval

Primval South

Primval South

The southern regions where the Brindlefins' adventures began

Specific Locations

Turmorath

Turmorath

Ancient city map

Brindlewind

Brindlewind

The party's home village

Maqzam

Maqzam

Desert city

Major Locations

Brindlewind

Brindlewind

Type: Village

Region: Primval South

Home of the Brindlefins adventuring party

View Map

Bloomfield

Bloomfield

Type: Town

Region: Primval South

A peaceful town known for its gardens and agriculture

Runeswick

Runeswick

Type: Magical City

Region: Primval

City of arcane knowledge and mystical studies

Mistvale

Mistvale

Type: Town

Region: Primval

A mysterious town shrouded in perpetual mist

Places of Adventure

Stoneshire Mines

Stoneshire Mines

Danger Level: Medium-High

Type: Mining Complex

Ancient mining operations with dark secrets

Blackmist Swamps

Blackmist Swamps

Danger Level: High

Type: Treacherous Wetlands

Dangerous swamps filled with monsters and mystery

Shadowvale Forest

Shadowvale Forest

Danger Level: Medium

Type: Dark Forest

A forest where shadows seem to have a life of their own

Natural Features & Notable Sites

Iron Isles

Iron Isles

Mysterious islands off the coast, rich in mineral deposits and adventure

Kuhltan Helix Outpost

Kuhltan Helix Outpost

Remote outpost of the Helix Guild in the frozen wastes

Tactical Maps

Battle maps used in our sessions, organized by type. All maps include gridded and numbered versions for tactical combat.

120ft x 120ft Battle Maps

Grass Terrain

Grass - Basic 120ft

Numbered Version

Dirt Terrain

Dirt - Basic 120ft

Numbered Version

Sand Terrain

Sand - Basic 120ft

Numbered Version

Stone Terrain

Stone - Basic 120ft

Numbered Version

Snow Terrain

Snow - Basic 120ft

Numbered Version

Lava Terrain

Lava - Basic 120ft

Numbered Version

Water Terrain

Water - Basic 120ft

Numbered Version

Wood Terrain

Wood - Basic 120ft

Numbered Version

Cavern Terrain

Cavern - Basic 120ft

Numbered Version

Combat Arenas

Sand Arena

Sand Arena - 120ft

Grass Arena

Grass Arena - 120ft

Oval Arena

Sand Oval Arena - 100ft x 200ft

Small Oval Arena

Sand Oval Arena - 120ft x 60ft

Elemental Arena 1

Elemental Arena 1 - 120ft

Elemental Arena 2

Elemental Arena 2 - 120ft

Elemental Arena 3

Elemental Arena 3 - 120ft

Elemental Arena 4

Elemental Arena 4 - 120ft

Large-Scale Terrain Maps

These maps are available in three versions: Gridless, Grid, and Grid with Numbers

World History

The First Age - Dawn of the Realmstriders

At the dawn of history, the legendary Realmstriders walked the land. These ancient beings, whose origins traced back to the very creation of Ethoria, held the power to shape the fate of the realm itself. Their interventions, both great and terrible, forged the world we know today.

The Pact of Non-Interference

So great was the turmoil inadvertently caused by the Realmstriders that the peoples of Ethoria demanded they cease their meddling. A solemn pact was forged, allowing mortals to shape their own destinies. Yet not all Realmstriders agreed with this vow, leading to philosophical divides that echo through the ages.

Important Historical Events

Legends & Myths

The Eukrylix

Whispered in hushed tones, the Eukrylix is spoken of as a being of unspeakable destruction. Some debate schemes to stop it, while others, like Vronos the Realmstrider, propose letting the planes fall, believing life would rise again from the ashes.

The Multiverse Connection

Ethoria is but one plane in a vast multiverse. The Realmstriders possess knowledge of planar travel, and the mysterious Flares serve as sources of incredible energy across the planes.