Session 32: Dreams Can Catch You
đď¸ Session Recording
đ Session Overview
It was the third day of the trek, and the party woke to the same ugly miracle they'd gone to sleep with: two dozen pteranodons and a guard still unconscious, sprawled like felled statues. Xavril never truly restedâhe paced with a loaded crossbow the entire night, eyes scanning the treeline and the sky as though the forest itself might suddenly decide to blink.
During that long rest, Warwickâalready tangled up in that golden-eyed Dream Deityâwas dragged into a vision that wasn't his. He watched through Xercomath's eyes, seeing flashes of Gloomspire: Xercomath, his son, and Vendui the flumphâsweet, small, and painfully out of place in the nightmare-halls of the Underdark.
Morning brought planning, grim hands, and worse ideas.
TyelKoron pushed for answersâsomeone had to. Sorina approached the downed pteranodons to "inspect" them, and something inside her sight shifted. She described it like an X-ray: bone and structure laid bare, and in that vision her own skeleton lit upâher bones glowing an eerie red. Warwick, wary of "fixing" whatever spell-sleep had claimed the beasts, still helped devise a brutal experiment: a jolt, a shock, a forced restart.
Warwick drove mana into one of the creaturesâshocking grasp, but "more" than the spell, like he was grabbing the world's wiring with bare hands. Sorina tried to manipulate its state, to shove life back into the body like slamming a door that wanted to stay open.
The pteranodon convulsed.
And then⌠the inside of its skull betrayed it.
The brain softened, melted wrong, and Sorinaâpanicking, brilliant, desperateâtried to mend what was collapsing. Instead the scene turned into a butcher's tragedy: the skull split, the brain was removed and replaced, and the creature died in a way that left nobody feeling like the winner. If the forest had a jury, it was silentâand not forgiving.
They stopped trying to wake the rest.
With no better option, they lashed the unconscious guard to Broj's back like a grim travel-pack. Xavril took point, moving with a methodical precision that felt almost supernaturalâlike his presence forced the world into orderly lines. Someone noted it again: Xavril has guarded for a decade, yet he carries himself like a man who doesn't age the way others do. Elf blood, surely⌠but there was something stranger in the cadence of him.
As the party broke camp, Warwick's eyes flickered yellow-goldâand he turned inward.
He used his Mind Palace, reaching for TyelKoron through a painting on the wall like it was a door half-remembered. For a moment Warwick went stillâtoo stillâfrozen mid-thought until Broj slapped him back to the waking world. Whatever Warwick was building in his head, it was becoming a place you could get lost in.
They marched. Xavril led. Sorina watched Warwick. Sorina also watched the guard, unease growing like mold.
Behind them, TyelKoron lingered to test a theory: was the pteranodon sleep tied to distance? After about an hour apart, the answer came back with a cold finalityâdistance didn't matter. The spell wasn't a leash. It was a nail.
So TyelKoron changed shape, and with the wings of the manticoreâa gift and a warning bothâhe took to the air to catch up. When he reached the group he hit the earth running and tackled Xercomath, hard enough to rattle teeth and ego alike. Nothing had changed back at the pteranodons. No stirring. No waking. Just the same dead stillness.
Half a day later, with the sun at its apex, the party stopped to rest.
That's when they checked the guard.
He was gone.
Not freshlyâdeceased for a while, body already drifting toward that quiet stiffness that makes grief late and useless. The best guess was brain damage from whatever had been doneâor whatever had been done to him before any of them ever arrived. Broj shifted that weight on his back and, for once, even the loxodon's strength looked tired.
TyelKoron reached out to the living world, casting Speak with Plants to ask the forest what hunted nearby. The trees answered the way trees do: indirectly, truth wrapped in terror. They spoke of creatures that pulled limbs and left things hurt and broken.
And the moment the spell carried his question into the green⌠something in the green answered back.
The White Apes came.
They moved like nightmares wearing furâsilent until they weren'tâsniffing the air like it had secrets in it. They weren't drawn by meat. They were drawn by magic, by the strange signatures clinging to this party like perfume.
The apes rushed them.
The fight was savage and close, the kind that leaves everyone breathing hard and suddenly aware of how soft throats are. Spells cracked. Steel rang. Blood hit leaves and didn't belong there. And when it finally ended, it ended in brutality: Sorina tore the arm off the last ape, not in rage, but in something colderâefficiency, necessity, survival.
The forest fell quiet again.
Quiet enough to hear the next problem breathing.
Xavril stepped in, signing sharply to Sinoraâconcern cut into gestures like knife-work. Then he did something unsettlingly intimate: he sniffed and inspected the party like a hound trained on curses instead of criminals. He wasn't checking for blood. He was checking for sickness.
He found it.
Sorina. Xercomath. Both carried the infection from the apes' bites: Arcane Wasting.
Xavril warned them with the kind of urgency that doesn't waste syllables: soon the infected would become contagious. And worseâonce it took root, casting a targeted spell could pass the infection from caster to victim like a parasite hitching rides on magic itself. Healing would become risk. Buffs would become weapons. Every helpful act would come with a hidden blade.
The party tried to process that. The universe did not wait for them to finish.
Something went wrong with TyelKoron.
In cat form, he saw it first: the Golden-Eyed Naga Dream Deityâstanding in the middle of them, slack-jawed, motionless, like a puppet paused between strings. TyelKoron reached for it instinctively, trying to pull it in, trying to contain it, maybe even trying to offer it to his own patronâbecause he'd made deals too, and now two gods were sniffing around the same campfire.
And in that same breath, Warwick's world folded inward.
They were suddenly inside Warwick's Mind Palaceâbut it wasn't the calm fortress of thought it used to be. Flames licked the halls. The air felt heavy, like an old grief reheated. Warwick could see an entity inside, a presence hunting through his thoughts.
TyelKoron couldn't.
Warwick watched that entity chasing the golden-eyed dream thing through his mind like a predator in a burning library, and the chase was not symbolic. It hurt. It pressed into Warwick's skull like a physical weight, grinding his sanity into paste.
TyelKoron, standing beside him in that inner world, tried to interveneâwarning the unseen hunter to leave his friends unharmed. He forced his way deeper into Warwick's fortress, searching corners, turning over rooms, but to him there was only fire and Warwick's panic. He warned a threat he couldn't perceive, which is its own kind of horror.
Meanwhile, in the physical world, TyelKoron's body moved.
He approached the Sisters with flames in his eyes, speaking words that didn't belong in daylightâAbyssal, slick and cruel. And Sorinaâinfected, exhausted, and already cracked open by the dayâfelt something twist inside her: elation, sudden and wrong, like laughing at a funeral. The spell didn't just touch her mind. It tilted it.
Reality snapped, buckled, and snapped again as the party tried to understand what they'd just witnessed: TyelKoron acting unlike himself, Warwick battling something invisible, eyes around the camp flickering gold and returning to normal like a signal trying to find a receiver.
Warwick, desperate, attempted to communicate with the entity inside himâhold it, reason with it, bargain with it.
The entity answered with pressure.
The chase intensified. Warwick's distress turned to collapse. Somewhere in the burning halls of his mind, a voice cut throughâVyr, cold and condemning, calling him a fool.
Warwick's eyes flashed gold.
He lurched toward Broj like he needed something solid, something realâand then he dropped, unconscious.
Later, he woke with a skull-splitting headache and something far worse: holes. Missing time. Missing context. Missing pieces of the last day like pages torn from a book. His last clear memory was waking at the bowl-platform, and everything after was fog and dread. Whatever fought inside him hadn't just bruised him. It had stolen.
They traveled on. Because what else do you do when your options are "move" or "die where you stand"?
Night fell again. They made camp. Xavril stayed awake, crossbow ready, the only one behaving like sleep was optional.
Rest came fitfully.
TyelKoron tried to force Xavril to rest with hibernationâand it did nothing. Either Xavril resisted, or something about him refused the very idea of surrender.
And then Broj dreamed.
In his vision the world was red and black, smoky and scorched. He stood on a massive platform surrounded by a wasteland, and in the distance the entity approachedâcolossal, a walking disaster. Brojânever one to cowerâmade a hand gesture at it, a signal of challenge or greeting.
The thing returned the gesture.
Then it kept walking.
And as it drew near, details sharpened in the nightmare-light: skin reddish-brown, claws, a strange anatomyâbreasts, five-fingered hands like a humanoid mockery stretched to titan scale. It looked down at him like he was a curiosity on the edge of its hunger.
Broj woke with the taste of ash in his mouth.
Morning came like a sentence.
When the party rose, the infection had advanced. Sorina and Xercomath were visibly ill, Arcane Wasting taking its first real biteâweakness, sickness, the beginning of a countdown. The group stood at the edge of two converging disasters: a contagious magical blight inside their ranks, and a golden-eyed, fire-chased presence that could walk into their minds whenever it pleased.
Xavril pointed them toward Vysteerie again.
And so they continuedâwounded, haunted, and carrying more than their gear.
Because in these woods, even your dreams can catch you.
âď¸ Key Events
- Vision Through Xercomath's Eyes: Warwick experienced visions of Gloomspire during his rest, seeing Xercomath's past with his son and Vendui the flumph in the depths of the Underdark.
- The Failed Resurrection: Sorina and Warwick attempted to wake an unconscious pteranodon using their mana abilities. The experiment went catastrophically wrongâthe creature's brain melted, the skull split, and the pteranodon died in a grotesque display of magical mishap.
- The Guard's Death: The unconscious guard carried by Broj was discovered to be deceased, likely from brain damage sustained before the party even found him.
- TyelKoron's Distance Test: TyelKoron stayed behind to determine if the pteranodons' sleep was distance-based. After an hour of separation, he confirmed it wasn'tâthe spell holding them was permanent and unyielding.
- White Ape Ambush: TyelKoron's Speak with Plants spell inadvertently alerted nearby White Apes, who attacked the party, drawn by the magical signatures emanating from the group.
- Arcane Wasting Infection: Xavril identified that Sorina and Xercomath had been infected with Arcane Wasting from the apes' bitesâa contagious disease that can spread through targeted spell casting.
- The Mind Palace Assault: An unknown entity began hunting the Golden-Eyed Dream Deity through Warwick's Mind Palace, causing him immense psychic distress while TyelKoron tried to intervene from within.
- TyelKoron's Possession: In the physical world, TyelKoron approached the Sisters with flames in his eyes, speaking Abyssal and causing Sorina to feel unnatural elation.
- Warwick's Collapse: After hearing Vyr's voice calling him a fool, Warwick's eyes flashed gold and he fell unconscious, later waking with severe memory loss.
- Broj's Apocalyptic Vision: During rest, Broj dreamed of a colossal entity approaching him across a scorched wastelandâa being with reddish-brown skin, claws, and an unsettling humanoid form at titan scale.
- Infection Advances: By morning, both Sorina and Xercomath showed visible signs of illness as the Arcane Wasting began to take hold.
âď¸ Combat Encounters
White Apes Ambush
Enemies: White Apes (attracted by magical signatures)
Trigger: TyelKoron's Speak with Plants spell alerted the creatures to the party's presence
Outcome: Victory, but at a costâmultiple party members sustained infected bites
Notable Moments:
- The apes moved silently before attacking, sniffing the air to detect magical auras
- Fierce close-quarters combat left the party breathless and aware of their mortality
- Sorina finished the last ape by tearing its arm offâa brutal but efficient end to the fight
- Post-battle inspection revealed Sorina and Xercomath had contracted Arcane Wasting from the bites
đĽ NPCs Encountered
Xavril
Role: Guard & Guide
The tireless sentinel who never rests. Xavril remained vigilant throughout both nights, pacing with a loaded crossbow. His ageless appearance despite a decade of service hints at elven heritageâor something stranger. He demonstrated an uncanny ability to detect curses and infections, identifying the Arcane Wasting before symptoms appeared.
Vendui (Vision)
Role: Xercomath's Companion
A flumph seen in Warwick's vision of Xercomath's past in Gloomspireâsweet, small, and painfully out of place in the nightmare-halls of the Underdark.
Vyr (Voice)
Role: Unknown Entity
A cold, condemning voice that spoke to Warwick within his burning Mind Palace, calling him a fool moments before his collapse.
đ Important Discoveries
Sorina's X-Ray Vision
While inspecting the pteranodon, Sorina experienced an unusual sensory shiftâan "X-ray" vision that revealed bone structure beneath flesh. Most disturbingly, when she looked at herself and the party, her own bones glowed an eerie red, suggesting something fundamental has changed in her physiology or magical nature.
The Permanence of the Sleep Spell
TyelKoron's distance test confirmed a grim truth: the spell holding the pteranodons and guards unconscious is not distance-dependent. It's a permanent effect, "a nail not a leash," suggesting powerful and deliberate magical work rather than a temporary enchantment.
Arcane Wasting - A Contagious Curse
Xavril identified a dangerous magical infection carried by the White Apes. Arcane Wasting is not just debilitatingâit becomes contagious once it takes root. Worse still, any targeted spell cast by an infected person can transmit the disease to the recipient, turning every healing touch and protective buff into a potential vector for plague.
The Entity in the Mind Palace
An unknown entity is hunting the Golden-Eyed Dream Deity through Warwick's Mind Palace. Warwick can perceive this entity, but TyelKoron cannot, even when standing beside him in that mental space. The entity's chase causes Warwick physical and mental anguish, suggesting the boundary between thought and reality is dangerously thin.
Xavril's Resistance
TyelKoron's hibernation spell had no effect on Xavril, suggesting either powerful resistance to magic or an inherent nature that refuses rest or surrender. Combined with his ageless appearance and supernatural vigilance, Xavril is clearly more than he appears.
The Manticore's Wings
TyelKoron was granted the wings of the manticoreâa gift and a warning bothâallowing him to take flight and catch up with the party after his distance experiment.
đ° Loot & Rewards
- White Ape Bodies: Looted by Egg for components (specific items not detailed)
- Experience: Combat experience from White Apes encounter
- Knowledge: Understanding of Arcane Wasting transmission and symptoms
⨠Character Moments
Warwick - The Mind Palace Becomes a Prison
Warwick's Mind Palaceâonce a place of mental refuge and powerâhas become a burning battlefield. His attempt to create a conduit to TyelKoron through a painting froze him in place until Broj slapped him back to consciousness. Later, as an entity hunted through his thoughts, Warwick experienced true psychic terror, culminating in unconsciousness and severe memory loss. The golden-eyed flashes and missing time suggest he's losing control of his own mental sanctuary.
Sorina - Brutal Efficiency and New Vision
Sorina's session was marked by two extremes: the careful, desperate attempt to save a pteranodon that ended in grotesque failure, and the cold efficiency with which she tore the arm from the last White Ape. Her new X-ray vision revealed her own bones glowing redâa mystery she'll need to unravel. Now infected with Arcane Wasting, she faces a ticking clock before she becomes a danger to her companions.
TyelKoron - Between Two Patrons
TyelKoron found himself caught between two divine forces: trying to offer the Golden-Eyed Dream Deity to his own patron while simultaneously attempting to protect Warwick from an entity he couldn't even perceive. In the physical world, his body moved independently, speaking Abyssal with flames in his eyes. He's becoming a conduit for forces beyond his control.
Broj - The Loxodon's Burden and Vision
Broj carried the dead guard strapped to his back for hours, his strength tested not by weight but by the grim reminder of failure. His dream vision revealed something apocalyptic: a colossal entity approaching across a scorched wasteland. The entity returned his gesture and approachedâwhether as greeting or threat remains unclear. Broj woke with the taste of ash in his mouth and a terrible premonition.
Xercomath - Glimpses of the Past
Through Warwick's vision, Xercomath's past in Gloomspire was revealedâincluding his son and Vendui the flumph. Now infected with Arcane Wasting alongside Sorina, Xercomath faces visible illness and the knowledge that his very magic could spread disease to those he tries to help.
đźď¸ Session Images
đ DM Notes
Session Tone: This session maintained a consistent thread of dread and supernatural horror. The failed pteranodon resurrection set the tone earlyâactions have consequences, and magic is dangerous when misunderstood.
Arcane Wasting Introduction: This disease mechanic adds a fascinating layer of tactical complexity. Players now have to think carefully about every supportive spell cast. The infected become both vulnerable and dangerous, creating interesting roleplay opportunities around isolation, fear, and trust.
The Dream Deity Arc: The entity hunting through Warwick's Mind Palace while TyelKoron can't see it creates excellent dramatic irony. Warwick's memory loss adds real stakesâhe's losing pieces of himself. The golden-eyed flashes across multiple party members suggest the deity is trying to find a new host or is fragmenting across the group.
Xavril's Mysteries: Players are clearly noticing Xavril's odditiesâhis agelessness, his tirelessness, his resistance to magic. The slow reveal is working well. His curse-detection abilities make him invaluable but also raise questions about what he truly is.
Broj's Vision: This apocalyptic dream sequence plants seeds for future threats. The entity's gesture-mirroring and approach suggests intelligence and perhaps recognition. The ash taste upon waking ties it to something more than mere dream.
Pacing Notes: The session balanced investigation, failed experimentation, travel, combat, and supernatural horror well. The reveals came at good intervals, never overwhelming but keeping pressure constant.
Player Engagement: Strong roleplay from the table, especially during the pteranodon experiment and the Mind Palace sequences. Players are leaning into the horror elements and embracing character vulnerability.
đ Looking Ahead
The party continues toward Vysteerie, but they're far from safe. Sorina and Xercomath are visibly ill from Arcane Wastingâsoon they'll become contagious, turning every helpful spell into a potential weapon against their friends. The infection is a countdown, and they don't know how much time they have.
Meanwhile, something golden-eyed and terrible is loose in their midst, hunting through Warwick's thoughts and flickering across multiple party members' eyes. The Dream Deity isn't just following them anymoreâit's trying to take root.
Broj carries the memory of ash and apocalypse. TyelKoron stands between two patrons. Warwick's mind is becoming a battlefield he might not survive. And Xavrilâtireless, ageless Xavrilâkeeps pointing them forward, toward Vysteerie and whatever waits there.
The woods are watching. The dreams are catching up. And the party is running out of time to find answers before the infection, the entity, or the visions claim them entirely.
Questions to Answer:
- Can the Arcane Wasting be cured before it spreads through the entire party?
- What is the entity hunting the Dream Deity through Warwick's Mind Palace?
- Why do Sorina's bones glow red in her X-ray vision?
- What is Xavril's true nature, and why can't he be affected by hibernation?
- What was the colossal entity in Broj's vision, and why did it acknowledge him?
- Will the party reach Vysteerie before the converging disasters overwhelm them?