Warlock Subclass: The Undead Conclave

The Undead Conclave lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.


Expanded Spell List

Spell Level Spells
1st False Life, Ray of Sickness
2nd Blindness/Deafness, Ray of Enfeeblement
3rd Animate Dead, Bestow Curse
4th Blight, Phantasmal Killer
5th Cloudkill, Contagion
Description Image

Level 1: Minion Adept

Starting at 1st level, you gain the ability to summon necromantic minions to fight for you. As an action, you can summon one of the following undead warriors to an unoccupied space you can see within 30 feet of you and give it a command to take an action. You can only summon one of Skeleton Warrior minions in which it remains until it is reduced to 0 hit points or until you dismiss it as a bonus action.


You can command your minion to take an action (attack, dash, disengage, help, hide, or use an object) on each of your turns as a bonus action. If you do not command your minion, it will take the Dodge action.


Skeleton Warrior: Choose one of the following:


You can summon a skeleton a number of times equal to your proficiency bonus, and you regain all expended uses after a long rest.


Level 6: Minion Master

At 6th level, your control over necromantic magic improves, allowing you to summon mage minions. As an action, you can summon one of the following undead mages to an unoccupied space you can see within 30 feet of you and give it a command to take an action. You can only summon one of the Skeleton Mage minions at a time in which it remains until it is reduced to 0 hit points or until you dismiss it as a bonus action.


You can command your minion to take an action (attack, dash, disengage, help, hide, or use an object) on each of your turns as a bonus action. If you do not command your minion, it will take the Dodge action.


Skeleton Mage: Choose one of the following damage types: Fire, Lightning, Cold, Poison or Acid. Depending on the damage type choosen the mage has the following stats:


You can summon a mage a number of times equal to your proficiency bonus, and you regain all expended uses after a long rest.


Level 10: Minion Commander

At 10th level, your mastery over necromantic minions reaches its peak, allowing you to summon powerful golem minions. As an action, you can summon one of the following undead golems to an unoccupied space you can see within 30 feet of you and give it a command to take an action. You can only summon one of Golem minion in which it remains until it is reduced to 0 hit points or until you dismiss it as a bonus action. Only one Golem minion can be active at a time. If another Golem minion is summoned while another is still under your control the original minion falls to ash.


You can command your minion to take an action (attack, dash, disengage, help, hide, or use an object) on each of your turns as a bonus action. If you do not command your minion, it will take the Dodge action.


Golem Minion: Choose one of the following:


You can summon a golem a number of times equal to your proficiency bonus, and you regain all expended uses after a long rest.


Level 14: Necromantic Army

At 14th level, you gain the ability to command an army of undead minions. When you summon a minion, you can choose to summon one additional minion of the same type. Additionally, all minions you summon gain temporary hit points equal to twice your warlock level and the minions gain the following bonuses to their stat blocks:




Eldritch Invocations

You can choose from the following additional eldritch invocations.