Strength
12
+1
Saving Throw: +1
Athletics
+1
Dexterity
12
+1
Saving Throw: +1
Acrobatics
+1
Sleight of Hand
+1
Stealth
+5
Constitution
16
+3
Saving Throw: +3
Intelligence
15
+2
Saving Throw: +2
Arcana
+10
History
+2
Investigation
+2
Nature
+2
Religion
+2
Wisdom
14
+2
Saving Throw: +6
Animal Handling
+2
Insight
+2
Medicine
+2
Perception
+6
Survival
+2
Charisma
18
+4
Saving Throw: +8
Deception
+4
Intimidation
+4
Performance
+4
Persuasion
+4
Passive Perception
16AC: 13
(Mage Armor: 14)
(Mage Armor: 14)
Speed: 30 ft.
Initiative: N/A
Max HP: 87
Hit Dice: 9d6
Attacks & Spellcasting
Quarterstaff
+5
1d6 +4
bludgeoning
Versatile (1d8)
Wand of the War Mage, +1
(Attunement) While holding this wand, you gain a +1 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack.
Spells
Spellcasting Ability: Charisma
Spell Attack Modifier: +9
Spell Save DC: 17
Spell Points: 57
Cantrips
Level 1 Spells
Goodberry, (Action, Range: Touch, Duration: Instant)
Chromatic Orb, (Action, Range: 90 ft, Duration: Instant) - Signature Spell
Silvery Barbs, (Action, Range: 60 ft, Duration: Instant) - Casts on Deogee Only
Entangle, (Action, Range: 90 ft (20 ft Cube), Duration: Concentration, 1 Minute)
Mage Armor, (Action, Range: Touch, Duration: 8 Hours) - 1/Day Free
Sanctuary, (Bonus Action, Range: 30 ft, Duration: 1 Minute)
Sleep, (Action, Range: 90 ft (20 ft Sphere), Duration: 1 Minute)
Shield, (Reaction, Range: Self, Duration: 1 Round) - 1/Day Free
Guiding Bolt, (Action, Range: 120 ft, Duration: 1 Round) - 1/Day Free
SP: 2
Level 2 Spells
Spiritual Weapon, (Bonus Action, Range: 60 ft, Duration: 1 Minute)
Dragon's Breath, (Bonus Action, Range: Touch (15 ft Cone), Duration: Concentration, 1 Minute)
Mirror Image, (Action, Range: Self, Duration: 1 Minute)
Enlarge/Reduce, (Action, Range: 30 ft, Duration: Concentration, 1 Minute)
Aid, (Action, Range: 30 ft, Duration: 8 Hours)
Knock, (Action, Range: 60 ft, Duration: Instantaneous)
Blazing Spirit, (Action, Range: 60 ft, Duration: Instantaneous)
Scorching Ray, (Action, Range: 120 ft, Duration: Instantaneous)
SP: 3
Level 3 Spells
Call Lightning, (Action, Range: 120 ft (60 ft Cylinder), Duration: Concentration, 10 Minutes)
Dispel Magic, (Action, Range: 120 ft, Duration: Instantaneous)
Thunder Step, (Action, Range: 90 ft, Duration: Instantaneous)
Mass Healing Word, (Bonus Action, Range: 60 ft, Duration: Instantaneous)
SP: 5
Level 4 Spells
Death Ward, (Action, Range: Touch, Duration: 8 Hours) - 1/Day Free
Elemental Bane, (Action, Range: 90 ft, Duration: Concentration, 1 Minute)
SP: 6
Features & Traits
Magical Recovery: (Class: Sidekick Mage) Beginning at 2nd level, when the sidekick finishes a short rest, it can recover expended spell slots. The spell slots can have a combined level that is equal to or less than half its level in this class (rounded up), and none of the spell slots can be 6th level or higher. Once the sidekick uses this feature, it can't use the feature again until it finishes a long rest.
Potent Cantrips: (Class: Sidekick Mage) Starting at 6th level, the sidekick can add its spellcasting ability modifier to the damage it deals with any cantrip.
Cat's Claws: (Race: Tabaxi) You can use your claws to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike.
Darkvision: (Race: Tabaxi) You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
Feline Agility: (Race: Tabaxi) Your reflexes and agility allow you to move with a burst of speed. When you move on your turn in combat, you can double your speed until the end of the turn. Once you use this trait, you can't use it again until you move 0 feet on one of your turns.
Proficiencies
Armor: None
Weapons: Daggers, darts, slings, quarterstaffs, light crossbows
Languages: Common, Leonin
Equipment
Quarterstaff