This is a Playtest Version. [2023.10.07]
The Dungeon Master reserves the right to make any alterations to this in order to keep the game balanced and fun for everyone.
[D&D 5e Unearthed Arcana Bastions & Cantrips] is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. © Wizards of the Coast LLC.
[UA] Shillelagh
LEVEL | Cantrip |
---|---|
CASTING TIME | Bonus Action |
RANGE/AREA | Touch |
COMPONENTS | V, S, M (mistletoe, a shamrock leaf, and a Club or Quarterstaff) |
DURATION | 1 minute |
SCHOOL | Transmutation |
ATTACK/SAVE | Melee Attack |
DAMAGE/EFFECT | Force/Physical |
A Club or Quarterstaff you are holding is imbued with nature's power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. If the attack deals damage, it can be Force damage or the weapon's normal damage type (your choice). The spell ends early if you cast it again or if you let go of the weapon.
Cantrip Upgrade: The weapon's damage die changes when you reach levels 5 (d10), 11 (d12), and 17 (2d6).